Improve this page
		
	        Quickly fork, edit online, and submit a pull request for this page.
			Requires a signed-in GitHub account. This works well for small changes.
			If you'd like to make larger changes you may want to consider using
			local clone.
		
	
	
		Page wiki
		
	        View or edit the community-maintained wiki page associated with this page.
		
	
  Converting C .h Files to D Modules
While D cannot directly compile C source code, it can easily interface to C code, be linked with C object files, and call C functions in DLLs. The interface to C code is normally found in C .h files. So, the trick to connecting with C code is in converting C .h files to D modules. This turns out to be difficult to do mechanically since inevitably some human judgement must be applied. This is a guide to doing such conversions.Preprocessor
.h files can sometimes be a bewildering morass of layers of macros, #include files, #ifdef's, etc. D doesn't include a text preprocessor like the C preprocessor, so the first step is to remove the need for it by taking the preprocessed output. For DMC (the Digital Mars C/C++ compiler), the command:dmc -c program.h -e -l
	will create a file program.lst which is the source file after
	all text preprocessing.
	Remove all the #if, #ifdef, #include, etc. statements.
Linkage
Generally, surround the entire module with:extern (C)
{
     /* ...file contents... */
}
	to give it C linkage.
Types
A little global search and replace will take care of renaming the C types to D types. The following table shows a typical mapping for 32 bit C code:
| C type | D type | 
|---|---|
| long double | real | 
| unsigned long long | ulong | 
| long long | long | 
| unsigned long | uint | 
| long | int | 
| unsigned | uint | 
| unsigned short | ushort | 
| signed char | byte | 
| unsigned char | ubyte | 
| wchar_t | wchar or dchar | 
| bool | bool, byte, int | 
| size_t | size_t | 
| ptrdiff_t | ptrdiff_t | 
NULL
NULL and ((void*)0) should be replaced with null.Numeric Literals
Any ‘L’ or ‘l’ numeric literal suffixes should be removed, as a C long is (usually) the same size as a D int. Similarly, ‘LL’ suffixes should be replaced with a single ‘L’. Any ‘u’ suffix will work the same in D.String Literals
In most cases, any ‘L’ prefix to a string can just be dropped, as D will implicitly convert strings to wide characters if necessary. However, one can also replace:L"string"
	with:
"string"w	// for 16 bit wide characters
"string"d	// for 32 bit wide characters
Macros
Lists of macros like:#define FOO	1
#define BAR	2
#define ABC	3
#define DEF	40
	can be replaced with:
enum
{   FOO = 1,
    BAR = 2,
    ABC = 3,
    DEF = 40
}
	or with:
const int FOO = 1;
const int BAR = 2;
const int ABC = 3;
const int DEF = 40;
	Function style macros, such as:
#define MAX(a,b) ((a) < (b) ? (b) : (a))
	can be replaced with functions:
int MAX(int a, int b) { return (a < b) ? b : a; }
	
	The functions, however, won't work if they appear inside static
	initializers that must be evaluated at compile time rather than
	runtime. To do it at compile time, a template can be used:
#define GT_DEPTH_SHIFT  (0)
#define GT_SIZE_SHIFT   (8)
#define GT_SCHEME_SHIFT (24)
#define GT_DEPTH_MASK   (0xffU << GT_DEPTH_SHIFT)
#define GT_TEXT         ((0x01) << GT_SCHEME_SHIFT)
/* Macro that constructs a graphtype */
#define GT_CONSTRUCT(depth,scheme,size) \
	((depth) | (scheme) | ((size) << GT_SIZE_SHIFT))
/* Common graphtypes */
#define GT_TEXT16  GT_CONSTRUCT(4, GT_TEXT, 16)
	The corresponding D version would be:
const uint GT_DEPTH_SHIFT  = 0;
const uint GT_SIZE_SHIFT   = 8;
const uint GT_SCHEME_SHIFT = 24;
const uint GT_DEPTH_MASK   = 0xffU << GT_DEPTH_SHIFT;
const uint GT_TEXT         = 0x01 << GT_SCHEME_SHIFT;
// Template that constructs a graphtype
template GT_CONSTRUCT(uint depth, uint scheme, uint size)
{
 // notice the name of the const is the same as that of the template
 const uint GT_CONSTRUCT = (depth | scheme | (size << GT_SIZE_SHIFT));
}
// Common graphtypes
const uint GT_TEXT16 = GT_CONSTRUCT!(4, GT_TEXT, 16);
Declaration Lists
D doesn't allow declaration lists to change the type. Hence:int *p, q, t[3], *s;
	should be written as:
int* p, s;
int q;
int[3] t;
Void Parameter Lists
Functions that take no parameters:int foo(void);
	are in D:
int foo();
Extern Global C Variables
Whenever a global variable is declared in D, it is also defined. But if it's also defined by the C object file being linked in, there will be a multiple definition error. To fix this problem, use the extern storage class. For example, given a C header file named foo.h:struct Foo { };
struct Foo bar;
	It can be replaced with the D modules, foo.d:
struct Foo { }
extern (C)
{
    extern Foo bar;
}
Typedef
alias is the D equivalent to the C typedef:typedef int foo;
	becomes:
alias int foo;
Structs
Replace declarations like:typedef struct Foo
{   int a;
    int b;
} Foo, *pFoo, *lpFoo;
	with:
struct Foo
{   int a;
    int b;
}
alias Foo* pFoo, lpFoo;
Struct Member Alignment
A good D implementation by default will align struct members the same way as the C compiler it was designed to work with. But if the .h file has some #pragma's to control alignment, they can be duplicated with the D align attribute:#pragma pack(1)
struct Foo
{
    int a;
    int b;
};
#pragma pack()
	becomes:
struct Foo
{
  align (1):
    int a;
    int b;
}
Nested Structs
struct Foo
{
    int a;
    struct Bar
    {
	int c;
    } bar;
};
struct Abc
{
    int a;
    struct
    {
	int c;
    } bar;
};
	becomes:
struct Foo
{
    int a;
    struct Bar
    {
	int c;
    }
    Bar bar;
}
struct Abc
{
    int a;
    struct
    {
	int c;
    }
}
__cdecl, __pascal, __stdcall
int __cdecl x;
int __cdecl foo(int a);
int __pascal bar(int b);
int __stdcall abc(int c);
	becomes:
extern (C) int x;
extern (C) int foo(int a);
extern (Pascal) int bar(int b);
extern (Windows) int abc(int c);
__declspec(dllimport)
__declspec(dllimport) int __stdcall foo(int a);
	becomes:
export extern (Windows) int foo(int a);
__fastcall
Unfortunately, D doesn't support the __fastcall convention. Therefore, a shim will be needed, either written in C:int __fastcall foo(int a);
int myfoo(int a)
{
    return foo(int a);
}
	and compiled with a C compiler that supports __fastcall and
	linked in, or compile the above, disassemble it with
	obj2asm
	and insert it in a D myfoo shim with
	inline assembler.
  
		D Programming Language